See: Description
| Interface | Description | 
|---|---|
| State | A State is a dynamic state of the finite state machine. | 
| Class | Description | 
|---|---|
| AutomatonState | Defines a state of a finite state machine used when validating an instance against
 a complex type. | 
| CountingState | A counting state is a dynamic object representing the combination of an AutomatonState and a counter value | 
| DeterminizedState | A state in a determinized finite state machine | 
| Edge | Internal class to represent the data associated with a transition:
 the element that triggers the transition, and the new state that results
 from the transition. | 
| Edge.MaxOccursParticle | |
| Edge.MaxOccursTerm | Special singular Term identifying a transition to be used when the maxOccurs value of
 a counting state is reached. | 
| FiniteStateMachine | Class representing a finite state machine, as a collection of states with transitions between them. | 
| FiniteStateMachine.TermParticlePair | |
| NonDeterminizedState | A state in the non-determinized finite state machine | 
| SuffixState | The state of a finite state machine that is processing "suffix" open content. | 
The package com.saxonica.ee.schema.fsa contains classes used to implement the finite state machines used when validating document instances against a schema.
None of these classes will be used by typical user applications.
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