Package com.saxonica.ee.schema.fsa
Interface State
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- All Known Implementing Classes:
- AutomatonState,- CountingState,- DeterminizedState,- NonDeterminizedState,- SuffixState
 
 public interface StateA State is a dynamic state of the finite state machine. It may either be a static (non-counting) AutomatonState, or a dynamically-created CountingState, which represents the combination of an AutomatonState and a counter value
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Method SummaryAll Methods Instance Methods Abstract Methods Modifier and Type Method Description java.util.Iterator<Edge>getEdges()Get an iterator over all the transitions (edges) allowed from this stateEdgegetTransition(int token, UserComplexType type)Find the edge representing the transition from this state to another state, that is triggered by a given input tokenEdge[]getWildcardEdges()Get an array of the wildcard transitions (edges) allowed from this state.booleanisFinalState()Ask whether this state is a valid final state, that is, no further transitions are needed to complete a successful path through the finite state machinejava.lang.CharSequencelistAllowedElements()Construct a human-readable message explaining what elements are permitted as transitions from this state
 
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Method Detail- 
getTransitionEdge getTransition(int token, UserComplexType type) Find the edge representing the transition from this state to another state, that is triggered by a given input token- Parameters:
- token- the input token, specifically the fingerprint of an element name
- type- the complex type whose content model we are validating against
- Returns:
- the Edge representing the selected transition of the finite state machine, or null if this token is not accepted when in this State (which implies a validation error).
 
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isFinalStateboolean isFinalState() Ask whether this state is a valid final state, that is, no further transitions are needed to complete a successful path through the finite state machine- Returns:
- true if this is a valid final state
 
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listAllowedElementsjava.lang.CharSequence listAllowedElements() Construct a human-readable message explaining what elements are permitted as transitions from this state- Returns:
- A message indicating what elements may come next
 
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getWildcardEdgesEdge[] getWildcardEdges() Get an array of the wildcard transitions (edges) allowed from this state.- Returns:
- an array containing all the edges that represent element wildcards.
 
 
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